human (come touch to remember)
In human (come touch to remember), the social realities of living people are deferred to a virtual world, thereby illustrating easily detectable phenomena like the shortening of attention spans, an unrequited need for touch and epistemic freezing. The audience can never be sure if the authoritative tone of the automated voices is addressing a third person or themselves. Articulation gaps in the mono-/dialogue as well as the staccato-ness of panning contribute to a general feeling of erratic disquiet, so symptomatic of the lack of actual connection. The ongoing tune in the background advances as urgently as the images, making it impossible to settle. In the end, the virtual world, an abstract zone where ‘anything is possible’ functions as a bleak imitation and sets the scene to a space without touch and relationship.